The Infona portal uses cookies, i.e. strings of text saved by a browser on the user's device. The portal can access those files and use them to remember the user's data, such as their chosen settings (screen view, interface language, etc.), or their login data. By using the Infona portal the user accepts automatic saving and using this information for portal operation purposes. More information on the subject can be found in the Privacy Policy and Terms of Service. By closing this window the user confirms that they have read the information on cookie usage, and they accept the privacy policy and the way cookies are used by the portal. You can change the cookie settings in your browser.
The growth of digital broadcasting has lead to the emergence and wide spread distribution of TV terminals that are equipped with set-top boxes (STB) and personal video recorders (PVR). With increasing number of broadcasting channels and broadcasting services becoming more personalized, today’s TV terminal requires more complex structures and functions such as picture-in-picture, time-shift play, channel...
Digital technology has given rise to new media forms. Interactive theatre is such a new type of media that introduces new digital interaction methods into theatres. In a typical experience of interactive theatres, people enter cyberspace and enjoy the development of a story in a non-linear manner by interacting with the characters in the story. Therefore, in contrast to conventional theatre which...
Recent improvements in processing power, storage space, and video codec development enable users now to playback video on their handheld devices in a reasonable quality. However, given the form factor restrictions of such a mobile device, screen size still remains a natural limit and – as the term “handheld” implies – always will be a critical resource. This is not only true for video but any data...
Video projectors have evolved tremendously in the last decade. Reduced costs and increasing capabilities (e.g. spatial resolution, brightness, dynamic range, throw-ratio) have led to widespread applications in entertainment, art, visualization and in other areas. In this chapter we summarize fundamental visualization and interaction techniques for projector-camera systems that are being used to display...
The interactive entertainment industry is one of the fastest growing industries in the world. In 1996, the U.S. entertainment software industry reported $2.6 billion in sales revenue, this figure has more than tripled in 2007 yielding $9.5 billion in revenues [1]. In addition, gamers, the target market for interactive entertainment products, are now reaching beyond the traditional 8–34 year old male...
In the field of computer graphics, almost any technique for generating an output image can be viewed as a data transformation. The output image is a function of some input data set and the rendering algorithms used to generate that image are mapping functions. The source of the data set may be explicit, such as models and structures produced by an artist or designer, or be implicit, such as the result...
In the beginning of computer and video game industry, simple game controllers consisting of buttons and joysticks were employed, but recently game consoles are replacing joystick buttons with novel interfaces such as the remote controllers with motion sensing technology on the Nintendo Wii [1] Especially video-based human computer interaction (HCI) technique has been applied to games, and the representative...
Set the date range to filter the displayed results. You can set a starting date, ending date or both. You can enter the dates manually or choose them from the calendar.